This week we met with Jason again to follow up on what he had suggested in our last meeting regarding realistic goal-setting for the game's design.
After the meeting Friday, we had a better understanding of the 2D/3D parallaxing in Unreal, and were able to find other games or tutorials to use as examples.
After the meeting Friday, we had a better understanding of the 2D/3D parallaxing in Unreal, and were able to find other games or tutorials to use as examples.
We can use some 3D assets in the 3D (perspective) space and use parallaxing to communicate movement within the space. By going this route we have the opportunity to show the entire living space (apartment, house, etc) and possibly the outdoors. If we do decide to use this design method, it won't have to be the narrative focused game we had feared.
For the next week, we will be storyboarding the game and discussing whether the user should have a visible avatar or not. We will also be meeting with as many experts as possible on our extra days off.
For the next week, we will be storyboarding the game and discussing whether the user should have a visible avatar or not. We will also be meeting with as many experts as possible on our extra days off.