This weeks main focus was working on a low fidelity paper prototype to capture the essence of our game. We wanted to capture the experience that the simulator will have through imitating the interactions in our prototype. We created a flip through interactive storyboard that have different interactive areas were the user can pick up items and place them into an inventory area.
We also added event cards into the prototype to represent the elements and mechanics that will be in the simulator. We are still working on smoothing out the edges on the way that the prototypes plays, which will be done through the play testing that we are going to do next week.